Either way, minions in their current form could definitely use a little extra help, or at least some more inventive abilities and passives for creating them. My current build uses Howl From Below, the amazing gloves that create kamikaze skeletons, and sending them sprinting off to explode against enemies feels more like what a minion-summoning Necromancer should be, rather than worrying about minion health and unit cap. But minions should feel disposable-why can't I have a giant horde of weak skeletons? Or some kind of spawn ability where I whack down a bone pile and it just keeps making new ones? For a splendor base, look in act 1 normal black marsh - catacombs 4. You're often pushing against enemies above your level in higher difficulties, and maybe that's what has such a detrimental effect on your minions' effectiveness. With the way staffmods work, to get a white base for a summon necro you need to shop drognan <18 looking for a 2os yew wand with 3 RS/SM. If I had to make an educated guess, I'd say that the issue is partly to do with scaling. Howl From Below is good at making minions feel more disposable (Image credit: Blizzard)ĭon't get me wrong I love my minions, I'm just sad to discover that you have to give up so much to make them feel viable in the endgame. Gaming Game Features Diablo 2s Best Builds For Every Class By Cameron Koch Published For players new to Diablo 2: Resurrected, sticking with a tried-and-true class build at the start might prevent frustration down the line.
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